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Revista CD Expert 9
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CDE9_A[BAD DUMP].mdf
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slick
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slicks.l02
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Text File
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1993-12-08
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3KB
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145 lines
LANGUAGE-FILE ;COMMENT
FOR SLICKS 1.26 ;Only for Slicks'n Slide 1.26
152840 ;Checksum1
334217 ;Checksum2
--------------- ;
ENGLISH ;language
UNREGISTERED ;Don't try to change anything!
;CONTROL KEYS
ACCELERATE
BRAKE
LEFT
RIGHT
;SOUND SETTINGS
SB
ADLIB
PC-SPEAKER
OFF
;Default names
PLAYER 1
PLAYER 2
PLAYER 3
PLAYER 4
;F1-WINDOW
PLR. BEST AVER.TIME
F1=HELP F2=SPEED FAC.
F3=SOUNDS F4=KEYS
F5=BUMPERS F6=SKID MARKS
F9=PAUSE F10=END CUP
F12=BOSS KEY ESC=NEXT TR.
PRESS F1
;F2-WINDOW
- SPEED FACTOR -
USE ARROW KEYS
PRESS F2
;F4-WINDOW
- KEYS -
CHANGE KEYS BY 1-4
S=SAVE, D=DEFAULT KEYS
7=CHANGE ACC.TYPE:
5,6=CHANGE JOYST. SENSITIVITY
C=CENTER STICK, J=JOYSTICK USER
J.SENSITIVITY:
BUTTON ;Button or
STICK ;stick accelerates
PRESS F4
;F1 - HELP SCREEN (MAIN MENU)
F1 HELP ESC EXIT TO DOS
T TOP-TEN D DELETE TOP-TEN
+,- LAPS R RANDOM ORDER
MOVE CURSOR
SPACE SELECT TRACK/CHANGE SETTING
ENTER PLAY/CHANGE SETTING
PRESS A KEY
PLAYERS
LAPS
SELECT ALL
UNSELECT ALL
RANDOM
SETTINGS
SETTINGS
SOUND
SCORE 1.
2.
3.
4.
FASTEST LAP
BUMP BACKWARDS
SKID MARKS
BUMPS
SHOW TOP-TEN
PRESS A KEY ;Start light
;Top-ten screen (MAIN MENU)
MADE BY:
D DELETE TOP TEN
DEL DELETE TRACK
ARE YOU SURE? (Y/N)
;Final results
FINAL RESULTS
SCORE NAME SCORES
;Results
RESULTS
PLAYER SCORES
FST ;Fastest time (only 3 letter)
;'SLICKS -?' -TEXT
This help ;-?
Skip to main menu ;-J
No MOD-music (SB) ;-Q
Freq. of MOD-music (4000-22000Hz) ;-M<x>
Recalculate speed ;-R
Set speed factor (10-4000) ;-K
Tracks path (*.SS and *.TOP). Example: -pTRACKS
Choose language ;-L
'-' can be '/'. Example: /? = help
PAUSED. PRESS A KEY TO CONTINUE... ;Pause
No tracks in path! ;There is no tracks in path
Remove old SLICKS.KEY. ;Slicks.key is from older Slicks
Remove old SLICKS.CFG. ;Slicks.cfg is from older Slicks
Order registered version ($15)! ;Advertisement ;)
Read SLICKS.TXT. ;How to registrate Slicks...
Thanks for your support! ;For registered users only!
BYE! ;
;KEYS for different keyboards
/ ; after '.'
; ; after 'L'
' ; 2 after 'L'
\ ; before ENTER (3rd row)
] ; before ENTER (2nd row)
[ ; after 'P'
= ; before BACKSPACE
- ; after 0
` ; above TAB
21 ; 'Y' (Scancode)
; Are you sure( Y /n)
COMPUTER ; computer player
BUMP AFTER GOAL ; You can bump after finishing
; IF YOU WANT A NEW LANGUAGE-FILE
; EDIT THIS AND SEND IT TO ME!
; I WILL ADD IT TO NEXT SLICKS!